Plane¶
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class
xc.BidimLoad¶ Bases:
xc.ElementBodyLoad
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class
xc.BidimMecLoad¶ Bases:
xc.BidimLoad-
getResultant((BidimMecLoad)arg1, (Pos3d)arg2, (bool)arg3) → SlidingVectorsSystem3d :¶ Returns load resultant (force and moment integration over the elements).
- C++ signature :
- SlidingVectorsSystem3d getResultant(XC::BidimMecLoad {lvalue},Pos3d,bool)
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class
xc.ShellMecLoad¶ Bases:
xc.BidimMecLoad-
getGlobalForces((ShellMecLoad)arg1) → Matrix :¶ Returns force vector(s) in global coordinates.
- C++ signature :
- XC::Matrix getGlobalForces(XC::ShellMecLoad {lvalue})
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getGlobalMoments((ShellMecLoad)arg1) → Matrix :¶ Returns force vector(s) in global coordinates.
- C++ signature :
- XC::Matrix getGlobalMoments(XC::ShellMecLoad {lvalue})
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getGlobalVectors((ShellMecLoad)arg1, (Matrix)arg2) → Matrix :¶ - C++ signature :
- XC::Matrix getGlobalVectors(XC::ShellMecLoad {lvalue},XC::Matrix)
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getLocalForce((ShellMecLoad)arg1) → Vector :¶ Returns local coordinates or force vector.
- C++ signature :
- XC::Vector getLocalForce(XC::ShellMecLoad {lvalue})
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getLocalForces((ShellMecLoad)arg1) → Matrix :¶ - C++ signature :
- XC::Matrix getLocalForces(XC::ShellMecLoad {lvalue})
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getLocalMoment((ShellMecLoad)arg1) → Vector :¶ Returns local coordinates of bending moment vector.
- C++ signature :
- XC::Vector getLocalMoment(XC::ShellMecLoad {lvalue})
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getLocalMoments((ShellMecLoad)arg1) → Matrix :¶ - C++ signature :
- XC::Matrix getLocalMoments(XC::ShellMecLoad {lvalue})
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class
xc.ShellUniformLoad¶ Bases:
xc.ShellMecLoad-
getDistributedGlobalMoments((ShellUniformLoad)arg1) → Matrix :¶ Returns distributed moment vectors (one for each element) expressed in global coordinates.
- C++ signature :
- XC::Matrix getDistributedGlobalMoments(XC::ShellUniformLoad {lvalue})
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getDistributedLocalMoments((ShellUniformLoad)arg1) → Matrix :¶ Returns distributed moment vectors (one for each element) expressed in element local coordinates.
- C++ signature :
- XC::Matrix getDistributedLocalMoments(XC::ShellUniformLoad {lvalue})
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getGlobalPressures((ShellUniformLoad)arg1) → Matrix :¶ Returns pressure vectors (one for each element) expressed in global coordinates.
- C++ signature :
- XC::Matrix getGlobalPressures(XC::ShellUniformLoad {lvalue})
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getLocalPressures((ShellUniformLoad)arg1) → Matrix :¶ Returns pressure vectors (one for each element) expressed in element local coordinates.
- C++ signature :
- XC::Matrix getLocalPressures(XC::ShellUniformLoad {lvalue})
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getResultant((ShellUniformLoad)arg1, (Pos3d)arg2, (bool)arg3) → SlidingVectorsSystem3d :¶ Returns the load resultant (integration of the pressures over the elements).
- C++ signature :
- SlidingVectorsSystem3d getResultant(XC::ShellUniformLoad {lvalue},Pos3d,bool)
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class
xc.BidimStrainLoad¶ Bases:
xc.BidimLoad-
getStrain((BidimStrainLoad)arg1, (int)arg2) → Vector :¶ - C++ signature :
- XC::Vector getStrain(XC::BidimStrainLoad {lvalue},unsigned long)
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setStrainComp((BidimStrainLoad)arg1, (int)arg2, (int)arg3, (float)arg4) → None :¶ - C++ signature :
- void setStrainComp(XC::BidimStrainLoad {lvalue},unsigned long,unsigned long,double)
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class
xc.ShellStrainLoad¶ Bases:
xc.BidimStrainLoad